DESIGN / MODELLING / TEXTURING
Justin Perreault
BIO

Me
Human artist attempting to express his pineal gland vicariously through a computer. Fan of films, martial arts, gaming, novels, experience and imagination. Let us make a cool thing.
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Experience
Playfight, Toronto, ON
Art Director June 2017 – July 2019
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- Collaborate with VFX and CG supervisors, set and adjusts the art direction for assets and oversees the implementation of them.
- Conceptualize and create artwork informing the visual language/design from concept to final look.
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Code 8 (art director) 2019
In the Tall Grass (art director: Playfight VFX) 2018/I
Our House (compositor) 2017
Massive Monster Mayhem (TV Series) (cg supervisor - 5 episodes) 2017
- Mommy Fearest (2017) ... (cg supervisor)
- Keeping it Virtual (2017) ... (cg supervisor)
- Vacation in Scare-a-Dise (2017) ... (cg supervisor)
- Sneeze the Day (2017) ... (cg supervisor)
- Bros & Overthrows (2017) ... (cg supervisor)
Kill Order (visual effects artist) 2017
Dimension 404 (TV Series) (3d & texture lead - 6 episodes) 2017
This Is Not Happening (TV Series) (3d & texture lead - 23 episodes) 2015-2016
Titanfall 2 (Video Game) (lead cg & texture artist - segment "opening cinematic") 2016
Code 8 (Short) (3D & texture lead) 2016
RocketJump: The Show (TV Series) (3d & texture artist - 8 episodes) 2015-2016
The Rush (Short) (3d & texture artist) 2015
This Is Not Happening (TV Series) (visual effects artist - 9 episodes) 2015
Video Game High School (TV Series) (compositor - 6 episodes, 2014) (lead texture artist - 6 episodes, 2014) (modelling - 6 episodes, 2014) (visual effects artist - 6 episodes, 2013)
Education
Education
Humber College
Game art and Design – Diploma with Honors
September 2009 – August 2010
International Academy of Technology and Design
Video Game Design – Certificate
May 2006 to 2008
Contact Me
T- (416)571-8225